Daily Comics Digression #27: Marvel vs Capcom Infinite Failure
Daily Comics Digression #27: Marvel vs Capcom Infinite Failure
I've stated before that the Marvel Cinematic Universe is not all that it was cracked up to be. This statement might seem counter intuitive, considering that Marvel films are still getting glowing press and are financially successful. However, as previously discussed, the comics are cratering. In addition, not everyone is hyped about the film versions of Marvel properties once they stray away from cinemas.
Take video games, for example. The Marvel vs Capcom series has been a staple of the fighting game community for years. Hosting a wide roster of classic Marvel characters in classic attire, these game let you feel like you're playing with your dream team of Marvel heroes and villains. It's a frenetic fighting fest that's fun for fans of all flavors (how's that for alliteration).
The new entry in the series, Marvel vs Capcom Infinite, however, decided to cut out swathes of its entire cast and mostly fill it's Marvel roster with movie characters. This approach has led to a dismal reception. It's not a surprise to see why. The roster feels lackluster, and aping the MCU versions of characters makes these larger than life superheroes seem dull. Instead of feeling like a genuine experience, the whole thing just feels like a cheap sales gimmick for the films.
The game has been so poorly received, it's not even going to be making the rounds at the major fighting game tournament. It's important for Marvel to figure out that the success of the films does not mean that everything the movies touch is golden. Success in one area is not equitable to success in a different area, and I think we may be beginning to see the weaknesses of the cinematic universe as they apply to the whole of the Marvel brand.
Take video games, for example. The Marvel vs Capcom series has been a staple of the fighting game community for years. Hosting a wide roster of classic Marvel characters in classic attire, these game let you feel like you're playing with your dream team of Marvel heroes and villains. It's a frenetic fighting fest that's fun for fans of all flavors (how's that for alliteration).
Before MCU |
After MCU |
The new entry in the series, Marvel vs Capcom Infinite, however, decided to cut out swathes of its entire cast and mostly fill it's Marvel roster with movie characters. This approach has led to a dismal reception. It's not a surprise to see why. The roster feels lackluster, and aping the MCU versions of characters makes these larger than life superheroes seem dull. Instead of feeling like a genuine experience, the whole thing just feels like a cheap sales gimmick for the films.
The game has been so poorly received, it's not even going to be making the rounds at the major fighting game tournament. It's important for Marvel to figure out that the success of the films does not mean that everything the movies touch is golden. Success in one area is not equitable to success in a different area, and I think we may be beginning to see the weaknesses of the cinematic universe as they apply to the whole of the Marvel brand.
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